Archive for March, 2010

Round 1… FIGHT! Street Fighter II CE comes to your browser!

Thursday, March 25th, 2010

Walking into an arcade in the 90s was indeed a special time. There were no giant DDR machines instead there were rows and rows of stand up units. Shooters, fighters, beat-em-ups, puzzles, sports… the list goes on and on. Every week popping into a local arcade or family fun center was like going on an adventure to see what’s new.  It was a magical time where you stole cigarettes from your uncle’s pack and sold them for quarters to play the latest and greatest at the bowling alley.

Undoubtedly, the king of the arcade was Street Fighter 2. People would line up for hours with rows of quarters for “next.”  People loved Street Fighter 2 to the point of obsession.  We needed more, however.  Wouldn’t it be cool to be able to play as two of the same character? What about the ability to play as the four Shadowloo bosses? Thankfully Capcom released Championship Edition for us, starting a long line of add-ons and expansions to the classic game.

Now you no longer have to duck out of the office to head to a seedy Laundromat to play a couple rounds, you can sit in the comfort of your own cubicle and re-live your days of beating down shoto-scrubs with Blanka. Nothing is abridged; the moves, music, and animation are all here.  Pulling off combos and special moves with your keyboard might take some getting used to, but once you get the hang of it, you’ll be throwing fireballs like a pro. The presentation is intuitive as well. Easily click when you want to play and it’s like you slipped a quarter in for a few rounds.  You can also customize your six attack buttons any way you wish with the click of your mouse.

Ultimately, it’s a great quick retro trip. Head back, and fricassee some chumps with your Hadouken by clicking here. Just don’t let the boss find out, he’ll want “next.”

And So It Begins

Tuesday, March 23rd, 2010

Let me tell you about myself. I’m 27 and like most kids from the 80s, I’ve played video games pretty much all of my life.  As it is now, I’m the proud owner of pretty much every console generation since the pong days. When I went to school, I took my lunch to school in a Super Mario Bros. 2 box. I showered using Mario shampoo. I ate the Nintendo Breakfast System and Pac-Man cereal more often than Christian Bale screams at lighting technicians. I know and love video games more than anyone I’ve ever met.

I forget exactly how old I was. I was visiting my older cousins in Virginia while my parents scoped out places for us to move from New York City to.  The youngest of my cousins got out a small black box and pulls out his antenna from his black and white zenith in his room, and hooks it up to the TV. I knew what video games were; it’s kind of hard not to know when you live in New York City. My dad’s restaurant had Galaga and Centipede machines in it. My uncle would take me to the movies on 42nd street and let me play Star Wars. I believe the Odd-Lot my mom worked at even had a Donkey Kong machine. I’d seen them before, but I had never actually played one intently.

He hands me this bizarre controller with a joystick on one end and a rotating paddle on the other. With the flip of a switch the game started. I had plenty of trouble at first. I was unable to jump over the barrels, and the ones that roll down the ladders constantly kill me. It took a while, but I did finally get past the first level. No easy feat for anyone who’s just picked up a controller.  I played the game that we all know and love as Donkey Kong all afternoon until my cousin pulled out a copy of Pac-Man. I knew who Pac-Man was because of the cartoon I used to watch on channel 11 in New York. I also used to watch my mom and dad play Ms. Pac-Man in the Greek pizzeria below our apartment in Queens. We know this game to be the inferior port it is now, but at the time I didn’t or couldn’t care; it was Pac-Man.

Throughout the afternoon, my cousins swapped their meager collection of carts in and out of the system. They introduced me to the essentials: Galaxian, Warlords, Asteroids, Pitfall. They were all there. My cousins got a kick out of watching me try to figure out what was going on in each game. Trying to see what my barely formed mind was attempting to do for strategy.  For someone as young as I was, I was doing pretty well. My favorite game we were playing was Galaxian. Shooting small blobs that sort of resembled bugs made me smile and laugh. As I fought wave after wave, I began wishing and hoping I could do this all day every day.


Unfortunately, my parents had finished the apartment hunt and had come to take me back on a train to New York. I begged, cried, and pleaded to just stay and play more games. Seeing how much I loved playing with them, the eldest of my cousins gets a shoe box and packed it up with the games and the system. He was the one who started the addiction. On the way back to New York I held the Gemini Universal Command stick in my hand and pretended I was the one controlling everyone on the train.

As soon as we got home, my dad set up the system and I started playing. I not only remember this vividly because it was my first experience with video games, it’s also one of the few memories I have of childhood that I can recall. I have never stopped gaming since, and I doubt I ever will.

Game Developers Conference

Saturday, March 20th, 2010

The annual pilgrimage to all things game development occurred March 9-13 in San Francisco at the Game Developers Conference. Each year this seems to get larger and more broad, no longer just focused on console game development but now including disciplines as wide as mobile development, indie development, casual games and online games. Pretty much anything and everything related to developing games on any platform for any target player. With so many topics across too many platforms, one has to pick a strategy to get anything useful out of the conference. Otherwise you can be completely overwhelmed with information. Give our core business strategy is casual games but agnostic to platform, I was overloaded with lectures, panels, round-tables, exhibits and meetings. Here’s a condensed version of what I discovered:

Things that are falling out of favor or becoming extremely difficult to do: console development (except AAA games), web portals, big budget games on any platform, retail PC games, iphone games, MMOs.

Things that are up-and-coming: Free2Play games, indie’s going casual/social, in-game transactions of virtual goods.

At least that’s what everyone is talking about depending on what side of the street you are on. I heard on many talks indie developers should accept contract work to fund the studio while developing your own IP. Having your own successful IP is really the only way to build a successful studio. But without significant up-front investment, not a smart thing to do.

I hear a lot of companies are betting the farm on the virtual goods model, where they will give their games away for free hoping some significant percentage of their audience will continuously purchase virtual goods and create a viable long tail of income. Certainly the models shown at the conference indicate this is a stable business model. It’s really in response to audience demand, as the retail PC box purchase, download try-and-buy, or App Store purchases are dwindling as more good content is available for free. The question is – is this really the way it is? Seems like every year we learn at GDC there is a hot new business model. In the end the only thing that really matters is you have to make a really good game and then market it well. No one can teach you how to do that, but if you do it then any of these business models will work.